Steep Steps Gui -

the folds so that when the card opens, the cut sections push forward to form steps.

parallel lines perpendicular to the fold at varying lengths (e.g., 7cm, 5cm, 3cm). STEEP STEPS GUI

: Use a TextLabel inside a ScreenGui . Update its text using a LocalScript that calculates the player's HumanoidRootPart.Position.Y . the folds so that when the card opens,