Fine-tuned cat movement to prevent players from getting stuck in geometry or falling out of the world map during high-speed chases.
Addressed various "softlocks" where NPCs would fail to open doors or trigger necessary story events. Fine-tuned cat movement to prevent players from getting
While BlueTwelve Studio often releases minor hotfixes without extensive public logs, this specific build included several community-focused improvements: Fine-tuned cat movement to prevent players from getting
This version was central to community-made fixes (like the DXVK wrapper ) that allowed the game to run on older operating systems by resolving LowLevelFatalError crashes. Fine-tuned cat movement to prevent players from getting
