: A massive drop-off at the map's edge that goes down to 8,192 meters. 0.5.17 It is an ecological dead zone inhabited only by massive Ghost Leviathans designed to deter players from leaving the playable area. 0.5.4 , 0.5.10
: To take vehicles like the Seamoth or Cyclops into deeper regions, you must craft specialized Depth Modules . 0.5.8 Without these, vehicles take "crush damage" once they exceed their operational limit. 0.5.9 subnautica-game
: The deepest biomes house the final Precursor (Alien) Bases, including the Primary Containment Facility, which is critical to completing the game's story. 0.5.14 Looking Ahead: Subnautica 2 : A massive drop-off at the map's edge