: It uses 32KB for game code and music (PRG ROM) and 8KB for graphics (CHR ROM).
: Many implementations, such as those found on Paperspace , detail building Double Deep Q-Networks to teach agents how to clear Level 1-1 by updating "Q-tables" based on reward functions. Super Mario Bros NES
In contrast to modern AI complexity, the original 1985 game was a feat of extreme optimization: : The entire game is only 32 KB . : It uses 32KB for game code and