Assassins — Tenchu Stealth

: Upon winning a custom-built stage, the game generated a code that other players could use to unlock and play your creation. Pseudo-Create Feature: Debug Mode

: The editor allowed for the placement of traps, secret doors, and specific mission objectives.

Access "tester" items like the or Lightfoot Scroll that aren't available in standard gameplay. Tenchu Stealth Assassins

While the original 1998 North American release of did not have an official "create" mode, the expanded Japanese version and its sequel famously introduced a Mission Editor . The Mission Editor Feature

In the original North American , a hidden Debug Mode acts as a makeshift editor for advanced players. By using a cheat code (holding L1 + R2 and entering a specific directional sequence), you can access a menu that allows you to: Modify NPC patrol paths. Manually place items and enemies within existing levels. : Upon winning a custom-built stage, the game

Watch this breakdown of the rare Mission Editor feature that let players build their own ninja challenges:

: Players could place specific enemy types, set their patrol paths, and even include bosses from the main story. While the original 1998 North American release of

: You could design layouts using over 10 different environments, including villages, castles, and caverns.