Are you more interested in the of how people connect in VR, or TOGETHER VR on Steam
: An experimental study on how being in the same virtual room impacts your "Quality of Experience" compared to sitting in a real room together.
: This paper explores how having a companion in VR can sometimes be distracting or change how you process information compared to being alone.
Unlike the game, this paper focuses on solving the "isolation" problem in VR. Here are the highlights:
While the game itself is paid, there is a available on Steam that allows you to play it in a non-VR mode. Interesting Research: "TogetherVR" Framework
If you're interested in the "togetherness" aspect of VR, you might also find these studies interesting: