: Damage taken is calculated as (Monster ATK - Your DEF) * (Monster HP / Your ATK - 1) . If your DEF is higher than the monster's ATK, you take 0 damage. The Trinity of Stats :
: These are often the bottleneck. Save them for doors that guard stat-boosting altars or essential progression items. Tower of Trample [v1.18.0.4] By Bo Wei/Koda
: You don't have to clear a floor entirely before moving up. If a monster is too strong, leave it. You can return later when your stats make the fight "free." : Damage taken is calculated as (Monster ATK
: Use this to bypass high-damage monsters or to reach hidden resource caches without spending keys. Save them for doors that guard stat-boosting altars
: Altars usually increase in cost. Try to save your gold until you can buy multiple stat boosts at once to hit specific "breakpoints" (e.g., reaching 50 DEF to negate a specific monster type). 4. Item Utilization
Early on, focus almost entirely on Defense . Check the stats of the monsters on your current and next floors. If spending your gold or gems on DEF allows you to take 0 damage from a common enemy (like Slimes or Bats), prioritize that over ATK. 2. Key Conservation
: Your buffer. It is a finite resource in the early game; don't waste it on monsters you could fight later with better stats. Strategic Guide for v1.18.0.4