Fully compatible with Humanoid , Generic , and Legacy animation systems.
Includes a robust Inverse Kinematics (IK) solver and Child-Of constraints for complex interactions, such as picking up or throwing objects.
Export your finished animations as FBX files (currently supported on Windows and Intel-based Mac) to use them in external applications or other Unity projects.
Edit animation clips directly within the Unity Timeline for seamless cutscene and cinematic creation.
Exclusive to the Pro version, you can import and modify 3rd-party animations, including motion capture (mocap) data and assets bought from the Unity Asset Store.
Pause your game during playtesting to edit an animation and see it applied immediately upon resuming.
is a high-end animation editor for Unity that allows you to create and edit skeletal and transform-based animations directly within the Unity Editor. Unlike the standard Unity Animation window, it provides tools comparable to professional 3D modeling software like Maya or Blender. Core Features of UMotion Pro