We Are Lost [demo] Page
There are brief moments where it isn't entirely clear where to go next. While this adds to the "lost" feeling, it can occasionally tip over into frustration if the player wanders too long in a small area.
The interactions are straightforward and intuitive, allowing the player to focus on the environment rather than struggling with the UI. Areas for Improvement We Are Lost [Demo]
Rather than over-explaining, the demo relies on breadcrumbs. It manages to hook players by raising questions about the protagonist's reality and the nature of the "lost" world they inhabit. There are brief moments where it isn't entirely