: Import the .fbx files into your Content Browser. Select the appropriate Skeleton when the FBX Import Options dialog appears.
: Check the "Loop Time" setting for continuous actions like walking or idling. Enable "Root Motion" if the animation includes physical movement that should drive the character's transform in the game world. Best Practices for Use WILLK_Collection_Animations.zip
: These animations are typically built for standard humanoid skeletons (like the Mixamo or Unreal Mannequin rigs). Use Retargeting if your character's bone structure differs. : Import the