: Look for the entries labeled "Haredeath" and "Chickendeath" .

: Delete these specific animation overrides from the ZaZ plugin to allow the game to revert to its vanilla (working) death behavior.

: After making these changes, it is standard practice to run FNIS or Nemesis Unlimited Behavior Engine to update your game's animation registry. Recommended Versions

: When killed, the animal continues to move or "t-pose" while dead, rather than collapsing. Manual Fix and Procedures

If you are unable to find a standalone "Death Fix" patch file, users in the Nexus Mods Forums have documented a manual fix using (or xEdit): Load the Mod : Open your load order in SSEEdit .