: Rescue 10 neighbors (victims) per level. If all neighbors die across the levels, it's game over.
: Strategic item management is essential. Players must learn which weapons work best against specific enemies (e.g., silverware for werewolves, fire extinguishers for blobs, and tomatoes for Martians). Modern Availability
: Competitive players often target this level early to maximize item pickups and score bonuses, as it provides a significant advantage for the grueling 48 main levels ahead. Core Gameplay & Difficulty Zombies Ate My Neighbors [b1]
is a 1993 cult-classic run-and-gun game developed by LucasArts that pays homage to B-movie horror tropes. The title "[b1]" often refers to a specific bonus level or a hidden stage, most notably Level 1B: Day of the Tentacle , which is a secret level accessible from the very first stage. The "B1" Secret: Level 1B (Day of the Tentacle)
: In the first level, use the Bazooka to blast through a specific hedge or wall near the upper-right area of the map to reveal the secret exit. : Rescue 10 neighbors (victims) per level
: This stage is a direct reference to the LucasArts adventure game Day of the Tentacle , featuring the iconic purple tentacles as enemies.
: Saving all 10 neighbors in a level grants a "Perfect" bonus. If you reach 40,000 points, you can even earn back a lost neighbor. Players must learn which weapons work best against
The game is notoriously difficult due to its length and lack of traditional "continues" in the original versions.