Star Wars Armada – Battle Report 2 – We’re Jammin’
A battle between Rebels and Imperials. Jerjerrod vs Madine. A fighter-heavy engagement with use of TIE phantoms and Jamming Fields.
A is a macro written in AutoHotkey (AHK) that automates the "bunny hop" movement in video games, most notably those using the Source Engine like Counter-Strike 2 (CS2) or Half-Life 2 .
The mention of "" in this context typically refers to one of two things: it either denotes a script designed for AutoHotkey v2 —the current version of the software with significant syntax updates—or it refers to a script specifically for Counter-Strike 2 . Core Functionality 2 bhop script ahk
A basic script for often uses a timer to call a jump function repeatedly: autohotkey A is a macro written in AutoHotkey (AHK)
: The script detects when the spacebar is pressed and enters a loop that sends "Space" inputs with a small delay (often 10–20ms) until the key is released. Bunny hopping (bhopping) involves timing a jump exactly
Bunny hopping (bhopping) involves timing a jump exactly as your character touches the ground to maintain and build momentum. A standard AHK script simplifies this by (usually the spacebar) at high speeds while the key is held down.
A battle between Rebels and Imperials. Jerjerrod vs Madine. A fighter-heavy engagement with use of TIE phantoms and Jamming Fields.
Our first battle running stuff from wave 6.
We see a Light Carrier, Hammerhead and Disposable Capacitors getting a try-out.
Some commentary on Battle Report 4 concerning Warlord, Captain Jonus, Biggs Darklighter and more.
A write up of interesting observations and learning from my most recent Star Wars Armada battle.
– Jamming Fields
– Suppressor
– TIE Phantoms
– E-WIngs
A Rebel Assault frigate that I rescued and painted up in grey. Extensive usage of dry-brushing for highlights.
A recently painted squadron of Rebel Fighters for Star Wars Armada. A-Wings, Y-Wings, B-Wings and X-Wings.