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Getting Started
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Garmin Devices
- Garmin Device Firmware Guide
- Check Garmin Device Firmware
- Set up and Connect Garmin Index2 Scale
- Screen Control on Garmin Wearables
- How to charge Garmin devices best
- Wearable and Device ID Management
- Setup: Prepare Wearable Devices
- Compatible Garmin Devices
- Garmin Timezone & Time
- Wifi Capabilities and Restrictions of Garmin Devices
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Setup
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Manage
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Data Collection
- Collect Data: Synchronization Types
- Collect Data: Tablet Sync (multi-sync) with "Fitrockr Hub (Multi-Sync)" app
- Collect Data: Smartphone Sync (single-sync) with Garmin Connect app
- Collect Data: Overview
- Collect Data: Smartphone Sync (single-sync) with Fitrockr app
- Collect Data: Sync via USB cable to Laptop
- Collect Data: Smartphone Sync (single-sync) with Omron Blood Pressure Monitors
- Apple Health and Google Health Connect
- Withings
- Wifi Capabilities and Restrictions of Garmin Devices
- Wearable Sync Methods and Frequencies
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Track
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Analyze
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Other
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Trouble Shooting
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Definitions
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FAQ
- How to use HR monitor strap
- What happens when a Garmin device runs full?
- How to read Accelerometer json output file
- How to get access to Dexcom data
- Which Garmin devices support Wifi sync
- How to free up and reclaim licenses
- How to do a complete data export
- How to enable notifications on the wearable
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Blog
File: Gloomwood.v0.1.220.zip ... -
Added pathing for all AI types in every area to support enemies spawned via the developer console. Historical Context
Reduced "Swipe" and "Buck" damage for specific enemies. General Tweaks: File: Gloomwood.v0.1.220.zip ...
Increased the audible distance for "Bottle Break" and "Window Break" effects to 45 meters (from 40) to make sound-based distractions more impactful. Added pathing for all AI types in every
This patch followed major milestones such as the opening of "The Tavern" (December 2022) and preceded the "Fire at the Gates" update (May 2023). More recent major expansions to the game have included: File: Gloomwood.v0.1.220.zip ...
Improved the logic for selecting objects, making it easier to grab small items like coins and bullets inside drawers or cabinets. Enemy Balancing:
Added these options directly to the in-game keybinding menu.