Phoenix Ruby - Ap 3 Of 3 -... — Pf2e - First Of The
: Players face some of the most powerful martial artists and celestial beings in the setting, including "corrupted" versions of allies met in previous books.
: Unlike the earlier qualifying rounds on Danger Island or the arena bouts in Goka, this volume moves the action to a cosmic and high-stakes scale. PF2E - First of the Phoenix Ruby - AP 3 of 3 -...
: Reviewers often describe this AP as the "anime tournament arc" of Pathfinder, emphasizing tactical combat and cinematic set-pieces. : Players face some of the most powerful
The adventure begins in the aftermath of a devastating attack on the city of that leaves the Ruby Phoenix Tournament's finale in chaos. With the legendary sorcerer Hao Jin (the Ruby Phoenix) missing, the heroes must track down the villains responsible for the disaster. The adventure begins in the aftermath of a
: The final victory allows the winners to choose a priceless prize from Hao Jin’s legendary vault of wonders. Practical Information for GMs
is the third and final installment of the Fists of the Ruby Phoenix Adventure Path (AP) for Pathfinder Second Edition (PF2E) . This high-level adventure, designed for characters from level 18 to 20 , concludes the world-famous martial arts tournament that spans the previous two volumes. Plot Overview: Rising from the Ashes