Рўс‚р°с‚сњрё Рѕр° С‚рµрјсѓ: "quake" Apr 2026

The series by id Software is a cornerstone of gaming history, moving the industry from the "2.5D" era of Doom into fully realized 3D worlds. Beyond its dark, Lovecraftian corridors, Quake's true legacy lies in the technical and cultural shifts it ignited, from the birth of modern esports to the founding of game engines like Half-Life. Key Insights into the "Quake" Phenomenon

Poland
€ EUR
All Shops

British Wildlife

8 issues per year 84 pages per issue Subscription only

British Wildlife is the leading natural history magazine in the UK, providing essential reading for both enthusiast and professional naturalists and wildlife conservationists. Published eight times a year, British Wildlife bridges the gap between popular writing and scientific literature through a combination of long-form articles, regular columns and reports, book reviews and letters.

Subscriptions from £33 per year

Conservation Land Management

4 issues per year 44 pages per issue Subscription only

Conservation Land Management (CLM) is a quarterly magazine that is widely regarded as essential reading for all who are involved in land management for nature conservation, across the British Isles. CLM includes long-form articles, events listings, publication reviews, new product information and updates, reports of conferences and letters.

Subscriptions from £26 per year

The series by id Software is a cornerstone of gaming history, moving the industry from the "2.5D" era of Doom into fully realized 3D worlds. Beyond its dark, Lovecraftian corridors, Quake's true legacy lies in the technical and cultural shifts it ignited, from the birth of modern esports to the founding of game engines like Half-Life. Key Insights into the "Quake" Phenomenon